Out of the Dark
TGP I - Team Horror Game
For TGP I, I worked as the main programmer on Out of the Dark, a top-down horror game focused on light, darkness, and psychological tension. I implemented the menu system, enemy AI, sanity system, and audio system, while also helping maintain build stability and support teammates with technical issues. This project taught me the importance of clear communication, early system planning, and balancing urgent bug fixes with long-term feature work.